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View PrototypeHigher education faculty members and students. With Discover me, faculty can post project opportunities and outline the required skills and criteria. Students can search for projects that match their interests and connect with faculty members to find out more about project opportunities.
September - December 2022
UX Design Team of 2 | Collaborator Noel Nunez
I was responsible for the Research study creation, facilitation and analysis. For the prototype, I designed the style guide, initial LoFi and MidFi wireframes and interaction annotations.
The University setting offers many opportunities for students but the process can be overwhelming, confusing, and limited to one’s academic college. Students from each discipline (business, fine art, medicine, etc.) are segregated from others outside of their respective fields of study and opportunities to pursue interdisciplinary work are presented with barriers of entry.
"Discover-Me" provides faculty with a dedicated home for their projects where they can discover talented students from across the entire university, opening the gates to any student who has the appropriate skill set and passion for the subject.
Faculty members no longer need to rely on haphazard methods, such as word-of mouth, for recruiting talent to work on their projects.
Dedicated students who have a drive and an initiative to learn while gaining valuable experience can easily discover, apply, connect on projects that align with their skills and passions.

My team utilized the design thinking approach as a framework to guide design and problem solutions.
Original Problem Statement: Students who want professional development opportunities through projects, you don't have a way of connecting with others and working on these projects on campus.
Original how might we: HMW facilitate the process of connecting students from diverse disciplines across campus so that they might socialize, innovate and collaborate on projects to design solutions for grant problems?
Part of the design thinking process, is consistently re-evaluating what the problem and how is helps your users. This original problem was not a true problem, so we had to find the real problem.
Analyzing research findings using affinity diagrams


We reviewed our insights and acknowledged that students
Summary Framework Statement: The initial problem statement assumed that students had difficulty connecting with other students to work on interdisciplinary projects. Our research clearly indicated that students had no interest or incentive to spend time working on projects that would not serve them in their education or careers. As a result, the problem needed to be reframed to include the faculty as stakeholders in the problem and address their unmet needs as well. The results of the new research shows much stronger results that support the assumption that students find it difficult to connect with faculty on interdisciplinary projects and that faculty have a difficult time finding a recruiting students with the correct skill sets for interdisciplinary projects.
Reframe the problem
It is a challenge for faculty members, working on interdisciplinary projects, to find and recruit students with specific skill sets that differ from the faculty members current subject area of expertise. It is also a challenge for students to discover faculty that have experiential opportunities available
Design Opportunities
University interdisciplinary projects lack a defined recruitment process.
Shifting perspectives and discovering an originally neglected stakeholder, allowed for a clearer problem scope, market gap and potential to generate a solution. By introducing the faculty and their interdisciplinary projects, the following student needs could be addressed:
Value | Incentive | Experience | Guidance | Mentorship
During this phase of the project, many different design solutions were proposed. Out of the many brought to the table, my partner and I decided to move forward with Idea 2 - Discover-Me.



A portal for students and faculty members to apply, connect, and communicate during an interdisciplinary project recruitment cycle.

With Discover-Me university interdisciplinary project thrive, students and faculty members connect and opportunities are showcased in a way like never before!
From sketches --> Mid-fidelity wires --> Prototype
A web application prototype created in Figma was used for prototyping and testing.


Round 1 - Sample size contained 3 participants total. Test sessions were recorded via zoom (cameras off, microphone on, screen shared). Feedback capture grids (right) were utilized at the end of each participant test session.
Round 2 - Moderators walked through the prototype and allowed participants to provide feedback in the end.
Figma interactions were wired to allow users to navigate four main pages:
1. Home/Landing Page
2. Project Listing
3. Faculty Directory
4. Student Profile
Additional navigation functions included:
Round 1 Major takeaway
Users of the site are intentionally looking for current projects that fit their skills and interests, and they do not want to “waste time” sorting through unnecessary information.
Round 2 Major takeaway
Users like the personalized listing of recommended faculty and projects based on the user’s inputs. The information needs to be presented more intuitively and the search feature needs adjustments in order to reflect broader search terms.



Click to view full annotated wireframe slide deck.


Version 3 of the prototype can be found below.
